A Comparative Study of Reinforcement Learning Algorithms for Game AI"
Abstract
Reinforcement learning has shown remarkable promise in the field of game AI, enabling agents to learn from their interactions with the environment. This paper presents a comprehensive comparative study of reinforcement learning algorithms to evaluate their performance in game environments. We analyze the suitability of popular algorithms such as Q-learning, Deep Q-Networks (DQN), Proximal Policy Optimization (PPO), and Actor-Critic methods in diverse game scenarios.
The research aims to identify which algorithms excel in different game types, assessing factors like training stability, sample efficiency, and adaptability. Through extensive experimentation, we provide insights into the strengths and weaknesses of these algorithms, aiding game developers in selecting the most appropriate method for their specific gaming applications.
Downloads
References
Chaitanya Krishna Suryadevara, “TOWARDS PERSONALIZED HEALTHCARE - AN INTELLIGENT MEDICATION RECOMMENDATION SYSTEM”, IEJRD - International Multidisciplinary Journal, vol. 5, no. 9, p. 16, Dec. 2020.
Suryadevara, Chaitanya Krishna, Predictive Modeling for Student Performance: Harnessing Machine Learning to Forecast Academic Marks (December 22, 2018). International Journal of Research in Engineering and Applied Sciences (IJREAS), Vol. 8 Issue 12, December-2018, Available at SSRN: https://ssrn.com/abstract=4591990
Suryadevara, Chaitanya Krishna, Unveiling Urban Mobility Patterns: A Comprehensive Analysis of Uber (December 21, 2019). International Journal of Engineering, Science and Mathematics, Vol. 8 Issue 12, December 2019, Available at SSRN: https://ssrn.com/abstract=4591998
Chaitanya Krishna Suryadevara. (2019). A NEW WAY OF PREDICTING THE LOAN APPROVAL PROCESS USING ML TECHNIQUES. International Journal of Innovations in Engineering Research and Technology, 6(12), 38–48. Retrieved from https://repo.ijiert.org/index.php/ijiert/article/view/3654
Chaitanya Krishna Suryadevara. (2020). GENERATING FREE IMAGES WITH OPENAI’S GENERATIVE MODELS. International Journal of Innovations in Engineering Research and Technology, 7(3), 49–56. Retrieved from https://repo.ijiert.org/index.php/ijiert/article/view/3653
Chaitanya Krishna Suryadevara. (2020). REAL-TIME FACE MASK DETECTION WITH COMPUTER VISION AND DEEP LEARNING: English. International Journal of Innovations in Engineering Research and Technology, 7(12), 254–259. Retrieved from https://repo.ijiert.org/index.php/ijiert/article/view/3184
Sutton, R. S., & Barto, A. G. (2018). Reinforcement Learning: An Introduction. MIT Press.
Mnih, V., Kavukcuoglu, K., Silver, D., et al. (2015). Human-level control through deep reinforcement learning. Nature, 518(7540), 529-533.
Schulman, J., Wolski, F., Dhariwal, P., et al. (2017). Proximal Policy Optimization Algorithms. arXiv preprint arXiv:1707.06347.
Lillicrap, T. P., Hunt, J. J., Pritzel, A., et al. (2016). Continuous control with deep reinforcement learning. arXiv preprint arXiv:1509.02971.
Kulkarni, T. D., Narasimhan, K. R., Saeedi, A., et al. (2016). Hierarchical deep reinforcement learning: Integrating temporal abstraction and intrinsic motivation. Advances in Neural Information Processing Systems.